Minis not placed on the same edge of the terrain as the leader must be placed in base contact with the terrain and as close as possible to this point. » After climbing or clambering, the unit leader will by default be on the edge of the terrain closest to the point with which it was in base contact before climbing or clambering. For the distance between a mini’s position and its unit leader’s position to be a legal climb move, it must be height 1 or lower. If a unit leader is on top of elevated terrain, any minis in that unit that are below their unit leader must be in base contact with that terrain such that moving between the position of the leader and the position of any mini in the unit is a legal climb move. » When separated by vertical distances, the position of a mini from the position of their unit leader must also be within the distance of a legal climb move. When measuring cohesion between two minis that are placed on different vertical levels, a player should measure from the unit leader to each mini using the speed-1 movement template, measuring from a view above the battlefield as if the two minis are on the same vertical level.» Minis in the same unit can be placed on different vertical levels, but each mini must be within height 1 of its unit leader. After the unit leader climbs or clambers, each other mini is placed in cohesion with that leader as normal.For each block ( ) result, the unit suffers one wound. ![]() » After a unit clambers in this way, roll two white defense dice for each mini in the unit. ![]() At the end of this move, the unit leader is placed on a flat surface at the bottom of the other side of the vertical structure, as close to the structure as possible. » To clamber over a vertical piece of terrain without a flat surface on top, a unit can spend two actions to move over the terrain. If a trooper unit leader is in base contact with a piece of vertical terrain without a flat surface on top to place the unit leader onto, such as a fence or a thin wall, it may clamber up and over that terrain, ending its movement on the other side, provided that the terrain is height 1 or lower.These features should be clearly defined during setup. When a unit clambers to move up or down such an apparatus, it does not roll dice or suffer wounds. » Ladders, steps, or carved footholds aid vertical movement significantly. » A unit that has the expert climber keyword does not have to roll these dice and cannot suffer damage because of clambering. These wounds must be assigned to non-unit leader miniatures first. This roll is made after moving the unit leader but before placing the other minis in cohesion. » After a unit clambers, roll one white defense die for each mini in the unit if the unit moved up to height 1, or two white defense dice if the unit moved up to height 2. At the end of this move, the unit leader is placed on the flat surface at the top or bottom of the vertical structure, as close to the edge as possible. » To clamber, if there is a flat surface to place the unit leader on at the end of this movement and the unit can maintain cohesion, a unit can spend one action to move vertically up or down a distance up to height 1, or two actions to move up or down up to height 2. If a trooper unit leader is in base contact with a piece of vertical terrain, it may Clamber.» To climb, if there is a flat surface to place the unit leader on at the end of this movement and the unit can maintain cohesion, a unit can spend two actions to safely move vertically up or down a distance up to height 1. If a trooper unit leader is in base contact with a piece of vertical terrain, it may Climb.While clambering, a unit might suffer damage. ![]() A miniature may move a vertical distance up to height 1 when making a climb and may place the movement tool overlapping obstacle terrain that is up to height 1 taller than the height of the moving unit’s silhouette and any terrain the unit may be on.Ĭlimbing and clambering are types of movement that allow a unit to move vertically onto or over a piece of elevated terrain. To perform a climb, a unit performs a move as normal, except that it must use the speed-1 tool. Miniatures on notched bases may not climb. This is accomplished by performing a climb. Sometimes units maneuver onto or through tall pieces of obstacle terrain.
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